How long do mules last sc2




















Good explanation! I just had an idea that you can use the CC rally points to mark the spot where u dropped ur last mule. Sign up or log in Sign up using Google.

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Submit your photo Hall of fame. Featured on Meta. Now live: A fully responsive profile. Screenshot of Week 51 [Submissions Closed]. Related 3. Hot Network Questions. Question feed. Its also worth noting that the influence of workers beyond the 16th is significantly reduced according to this table: One SCV on one mineral patch harvests minerals per game minute, depending on distance.

Two SCVs on one mineral patch harvest minerals per game minute, depending on distance. Gas is similarly influenced: One SCV on gas harvests gas per game minute, depending on distance. Two SCVs on gas harvest gas per game minute, depending on distance. Three SCVs on gas harvest gas per game minute, depending on distance. Community Bot 1. Those are not really bounds, since you do not start out with enough SCVs to put three to a patch.

How long does it take to build an SCV and on a side-note, where do you get your statistics? BlueRaja extensive testing both here and on teamliquid. SCV build time is standardized at 22 seconds in game , but Probe and Drone build times very based on larval production and chrono boost. Additionally the production rate of SCVs is proportional to the number of command centers you control. Finally, those are upper bounds on the time once you have full saturation.

So really, that 3-SCV case is your lower bound since it assumes full saturation, but you don't start out with 24 SCVs, so the actual time is going to be longer than that - the two SCV case isn't really a bound since you don't start out with 16, but once you have 16 you could still increase your resource collection rate. I can give a much more accurate lower bound, then, using the numbers you give, but it doesn't fit into the comment box; I'll make it an answer.

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Screenshot of the Week. Submit your photo Hall of fame. Featured on Meta. Now live: A fully responsive profile. Screenshot of Week 51 [Submissions Closed]. Linked Related MULEs last 64 seconds before their systems fail. Hotkey :. Light , Mechanical.

Hotkey : G. Order workers or MULEs to gather resources from selected mineral field or vespene geyser. Hotkey : R. Units and Buildings in Legacy of the Void. Categories : Units Terran Units. Hidden category: Pages with hard coded colors. Contact Us Send an email Chat with us Contact. This page was last edited on 4 May , at Licenses for other media varies. MULE return rate multiplier decreased to 2. MULE harvest amount decreased to 25 from Calldown: MULE is back.

Ability is set to autocast on nearby minerals. No energy cost.



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